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Spells List

Welcome, Warpers. Choose from the spells below to build out your grimoire. You can choose one elemental call, and three effect calls.

 

Spellcasting requires concentration, so while you can roleplay spellslinging however you wish, you can only cast and fight with a melee weapon at the same time if you take the dual-wield skill.

Pick one:
Fireball (Once per 30 seconds)
Ranged call that deals 1 damage
Call: Flame (target)

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Ice strike (Once per 30 seconds)

Ranged call that deals 1 damage

Call: Ice (target)

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Lightning blast (Once per 30 seconds)

Ranged call that deals 1 damage

Call: Lightning (target)

 

Rock throw (Once per 30 seconds)

Ranged call that deals 1 damage

Call: ROCK (target)

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Pick three:
Strikedown (Once every 5 minutes)
Target within 30 feet is knocked down, phys rep is required to either place back against floor, or one knee and one hand to the floor if this is not possible or viable. Once the required body part touches the floor, the target is free to get back up, there is no minimum time frame.
Call: Strikedown (target)


Repel (Once every 3 minutes)
Target within 30 feet is forced away from the caster in a straight line for 15 feet, or until the Target comes into contact with a solid object that prevents movement. 
Call: Repel (target)

Shatter (Once every 3 minutes)
Target within 30 feet has its main weapon broken. In the case of dual-wielding, it is assumed the caster aims for the target’s dominant hand (regardless of in-character knowledge relating to this) 
Call: Shatter (target)

Heal (Once every 1 minute)
Requires knowledge of the patient’s name. With a touch and the spoken spell, the caster may heal a maximum of 1HP on ALL locations, unless the target is bleeding out. This patient may not be healed by this caster again for at least 10 minutes.
(Touch) 
Call: (Target), by my power, I heal you

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Entangle (Once every 3 minutes)
Target within 30 feet is entangled by invisible vines or binding around the feet. They will be unable to move their feet for 15 seconds.
Call: Entangle (target)

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Confuse (Once every 3 minutes)
Target within 15 feet is disoriented and confused. They will not attack (physically) for 15 seconds, but may still inconvenience or turn on their allies.
Call: Confuse (target)

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