Rituals
Rituals may be performed between 6pm and 11pm. Outside of this time, it is dangerous and unstable to cast a ritual, due to the ebb and flow of ley line energy used to power rituals. Exceptions require authorisation from an Avalon official.
Rituals should:
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Last 5-10 minutes
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Be led by a ritualist
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Have relevance
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Include a maximum of 6 people for ad-hoc rituals
Rituals are performances. Intent must be clearly stated up front, and the ritual, including its performers, should stay relevant to this target at all times.
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Ritualists may join as many rituals per event as they like, but may only lead one per event. Those involved in rituals do NOT need to be ritualists, but only a ritualist can lead a ritual.
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If a ritual goes over its time slot, it risks becoming unstable and yielding unwanted results.
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Bigger, longer rituals, outside normal ritual periods, may be authorised with the correct warding and balance of power in place. These rituals require at least 3 ritualists and approval from an Avalon official. In such situations, one ritualist will lead using their ritual slot for the event.
What can rituals be used for?
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Divining information
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Setting up/breaking wards
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Empowering/downpowering items
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Granting a one-time use skill
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Revealing lost things
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Communicating with souls not present
It's possible rituals may be used for other purposes. This may be found out in-game.
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Note: If the ritual targets a specific person, the ritualist must know and use that person’s name at a relevant point during the ritual.