Call List
Strikedown
Hit the ground, with your back to the floor, or go down to one knee and one hand if this is not possible or viable. Once the required body part touches the floor, the target is free to get back up, there is no minimum time frame.
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Repel
You are repelled directly away from the caster for 15 feet, or until you come into contact with something solid that arrests your retreat.
Cleave
Melee only – the targeted area is reduced to 0HP. Armour protects against Cleave, but will still take 1 damage.
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Entangle
Your feet are held in place for 15 seconds.
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Disease
You are afflicted. Over the course of 5 minutes, you will begin to present with progressing, physical symptoms of illness. If you are not cured within 5 minutes, see a ref.
Confuse
You’re disoriented and confused for the next 15 seconds. You won’t attack your target, but you may turn on your allies.
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Fear
You are terrified, and you must get away from the source of this Fear at all costs. Retreat at least 15 feet, as fast as you are able, and roleplay extreme fear. This fear effect will last 15 seconds.
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Shatter
The targeted item is splintered into several pieces and cannot be used until repaired. If the item is an improvised throwable, it will go off, you will take the damage, and lose the item.
Drain
When inflicting melee damage with a specific lammied item, call Drain to take 1 point of healing.
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Fatal
A Fatal call drops the target to zero on the chest. They are now on their bleed count.
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Elemental calls dealing 1 point of damage:
Flame
Ice
Lightning
ROCK